![]() Kill-to-death ratio/kill ratio is the number of enemies you killed compared to the number of deaths you hadĪ network or rendering delay that slows your game’s response time Heads-up Display / User interface: the display of your player status, skills, and spells Health/Hit Points: the measurement of how much life your character has left Both are games that you can try before they’re properly released for saleĬooldown: the recharge time after using a special powerĭamage per second: a calculation of how much damage per hit and how fast you attackĪ closed-off area of a game with powerful enemies and big rewardsĮxperience points: the points you earn for completing tasks to increase your character levelįield of view: the range of peripheral vision on screenĪ bug in the game that may give a player an advantage.Ĭompleting repeated tasks to gain XP points An in-game item that you can’t trade after you’ve equipped itĪ computer-controlled AI player sometimes used as an insult referring to new, unskilled playersĪ buff adds powers to your character a debuff removes powers from your characterĬB – Closed Beta, OB – Open Beta. An in-game item that is tied to your accountīind on equip. When a monster is aggravated and focused on youĪn area of effect attack, meaning an attack with a 360 degree spreadīind on account. 1-UpĪdditional monster summoned by one you’re fighting This glossary should help you quickly make sense of the jargon. You’ll encounter many different terms in video games that may or may not be easy to understand. Photo by Florian Olivo on Unsplash Video Gaming Terms, Slang & Lingo Sandbox: A non-linear game with an open world that you can explore freely. ![]()
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